use crate::{db::{lists_insert, lists_remove, config_change_current_list, config_get_current_list, lists_get, lists_version}, Modloader, config::Cfg, update, error::MLE};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct List {
pub id: String,
pub mc_version: String,
pub modloader: Modloader,
pub download_folder: String,
}
pub fn get_current_list(config: Cfg) -> MLE<List> {
let id = config_get_current_list(config.clone())?;
lists_get(config, id)
}
pub fn list_add(config: Cfg, id: String, mc_version: String, modloader: Modloader, directory: String) -> MLE<()> {
lists_insert(config, id, mc_version, modloader, directory)
}
pub fn list_change(config: Cfg, id: String) -> MLE<()> {
//TODO check if list exists
println!("Change default list to: {}", id);
config_change_current_list(config, id)
}
pub fn list_remove(config: Cfg, id: String) -> MLE<()> {
lists_remove(config, id)
}
///Changing the current lists version and updating it
///
/// #Arguments
///
/// * `config` - The current config
/// * `args` - All args, to extract the new version
pub async fn list_version(config: Cfg, id: String, mc_version: String, download: bool, delete: bool) -> MLE<()> {
println!("Change version for list {} to minecraft version: {}", id, mc_version);
lists_version(config.clone(), &id, &mc_version)?;
println!("\nCheck for updates for new minecraft version in list {}", id);
let list = lists_get(config.clone(), id)?;
update(config, vec![list], true, download, delete).await
}