use crate::{db::{lists_insert, lists_remove, config_change_current_list, config_get_current_list, lists_get, lists_version}, Modloader, config::Cfg, update, error::MLE}; #[derive(Debug, Clone, PartialEq, Eq)] pub struct List { pub id: String, pub mc_version: String, pub modloader: Modloader, pub download_folder: String, } pub fn get_current_list(config: Cfg) -> MLE { let id = config_get_current_list(config.clone())?; lists_get(config, id) } pub fn list_add(config: Cfg, id: String, mc_version: String, modloader: Modloader, directory: String) -> MLE<()> { lists_insert(config, id, mc_version, modloader, directory) } pub fn list_change(config: Cfg, id: String) -> MLE<()> { //TODO check if list exists println!("Change default list to: {}", id); config_change_current_list(config, id) } pub fn list_remove(config: Cfg, id: String) -> MLE<()> { lists_remove(config, id) } ///Changing the current lists version and updating it /// /// #Arguments /// /// * `config` - The current config /// * `args` - All args, to extract the new version pub async fn list_version(config: Cfg, id: String, mc_version: String, download: bool, delete: bool) -> MLE<()> { println!("Change version for list {} to minecraft version: {}", id, mc_version); lists_version(config.clone(), &id, &mc_version)?; println!("\nCheck for updates for new minecraft version in list {}", id); let list = lists_get(config.clone(), id)?; update(config, vec![list], true, download, delete).await }