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use crate::{
config::Cfg,
db::{
config_change_current_list, config_get_current_list, lists_get, lists_insert, lists_remove,
lists_version,
},
error::MLE,
update, Modloader,
};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct List {
pub id: String,
pub mc_version: String,
pub modloader: Modloader,
pub download_folder: String,
}
pub fn get_current_list(config: Cfg) -> MLE<List> {
let id = config_get_current_list(config.clone())?;
lists_get(config, id)
}
pub fn list_add(
config: Cfg,
id: String,
mc_version: String,
modloader: Modloader,
directory: String,
) -> MLE<()> {
lists_insert(config, id, mc_version, modloader, directory)
}
pub fn list_change(config: Cfg, id: String) -> MLE<()> {
//TODO check if list exists
println!("Change default list to: {}", id);
config_change_current_list(config, id)
}
pub fn list_remove(config: Cfg, id: String) -> MLE<()> {
lists_remove(config, id)
}
///Changing the current lists version and updating it
///
/// #Arguments
///
/// * `config` - The current config
/// * `args` - All args, to extract the new version
pub async fn list_version(
config: Cfg,
id: String,
mc_version: String,
download: bool,
delete: bool,
) -> MLE<()> {
println!(
"Change version for list {} to minecraft version: {}",
id, mc_version
);
lists_version(config.clone(), &id, &mc_version)?;
println!(
"\nCheck for updates for new minecraft version in list {}",
id
);
let list = lists_get(config.clone(), id)?;
update(config, vec![list], true, download, delete).await
}
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