1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
use std::{
fs::{create_dir_all, File},
io::{Read, Write},
path::Path,
};
use serde::{Deserialize, Serialize};
use crate::{db::db_setup, error::MLE, Modloader, VersionLevel, check_game_versions};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Cfg {
pub data: String,
pub cache: String,
pub versions: String,
pub defaults: Defaults,
pub apis: Apis,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Apis {
pub modrinth: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Defaults {
pub modloader: Modloader,
pub version: VersionLevel,
}
impl Cfg {
pub async fn init(path: Option<String>) -> MLE<Self> {
let configfile = match path.clone() {
Some(p) => String::from(p),
None => dirs::config_dir()
.unwrap()
.join("modlist")
.join("config.toml")
.to_string_lossy()
.to_string(),
};
let mut file = match File::open(&configfile) {
Ok(file) => file,
Err(err) => {
if err.kind() == std::io::ErrorKind::NotFound && path.is_none() {
create_config(&configfile)?;
File::open(&configfile)?
} else {
return Err(err.into());
}
}
};
let mut content = String::new();
file.read_to_string(&mut content)?;
let config = toml::from_str::<Cfg>(&content)?;
//Check cache
if !Path::new(&config.cache).exists() {
create_cache(&config.cache)?;
};
//Check database
let datafile = format!("{}/data.db", config.data);
match File::open(&datafile) {
Ok(..) => (),
Err(..) => create_database(&datafile)?,
};
//Check versions
let versionfile = format!("{}/versions.json", config.versions);
match File::open(&versionfile) {
Ok(..) => (),
Err(..) => {
create_versions_dummy(&versionfile).await?;
check_game_versions(&versionfile, true).await?;
},
}
Ok(config)
}
}
fn create_config(path: &str) -> MLE<()> {
print!("No config file found, create default");
//Force flush of stdout, else print! doesn't print instantly
std::io::stdout().flush()?;
let cache_dir = dirs::cache_dir()
.unwrap()
.join("modlist")
.to_string_lossy()
.to_string();
let default_cfg = Cfg {
data: cache_dir.clone(),
cache: format!("{}/cache", cache_dir),
versions: cache_dir.clone(),
defaults: Defaults {
modloader: Modloader::Fabric,
version: VersionLevel::Release
},
apis: Apis {
modrinth: String::from("https://api.modrinth.com/v2/"),
},
};
create_dir_all(path.split("config.toml").collect::<Vec<&str>>()[0])?;
let mut file = File::create(path)?;
file.write_all(toml::to_string(&default_cfg)?.as_bytes())?;
println!(" ✓");
Ok(())
}
fn create_database(path: &str) -> MLE<()> {
print!("No database found, create base");
//Force flush of stdout, else print! doesn't print instantly
std::io::stdout().flush()?;
File::create(path)?;
db_setup(path)?;
println!(" ✓");
Ok(())
}
fn create_cache(path: &str) -> MLE<()> {
print!("No cache direcory found, create one");
//Force flush of stdout, else print! doesn't print instantly
std::io::stdout().flush()?;
create_dir_all(path)?;
println!(" ✓");
Ok(())
}
async fn create_versions_dummy(path: &str) -> MLE<()> {
print!("No version file found, create dummy");
//Force flush of stdout, else print! doesn't print instantly
std::io::stdout().flush()?;
File::create(path)?;
println!(" ✓");
Ok(())
}
|