pub mod apis;
pub mod cache;
pub mod commands;
pub mod config;
pub mod db;
pub mod error;
pub mod files;
use std::{
fmt::Display,
fs::{self, remove_file, File},
io::{Read, Write},
time::Duration,
};
use apis::modrinth::{get_game_versions, GameVersion, GameVersionType};
pub use apis::*;
pub use commands::*;
use error::{ErrorType, MLError, MLE};
use indicatif::{ProgressBar, ProgressStyle};
use serde::{Deserialize, Serialize};
pub static STYLE_BAR_BYTE: &str =
"{spinner:.green}{wide_msg}{bytes}/{total_bytes} [{bar:.green/lime}]";
pub static STYLE_BAR_POS: &str = " {wide_msg}{pos}/{len} [{bar:.green/lime}]";
pub static STYLE_SPINNER: &str = "{spinner:.green}{wide_msg}";
pub static STYLE_OPERATION: &str = " {wide_msg}";
pub static STYLE_MESSAGE: &str = "{wide_msg}";
pub static PROGRESS_CHARS: &str = "#>-";
#[derive(Debug, Clone, PartialEq, Eq, Deserialize, Serialize)]
pub enum Modloader {
#[serde(rename(serialize = "fabric", deserialize = "fabric"))]
Fabric,
#[serde(rename(serialize = "forge", deserialize = "forge"))]
Forge,
#[serde(rename(serialize = "quilt", deserialize = "quilt"))]
Quilt,
}
impl Modloader {
pub fn from(string: &str) -> MLE<Modloader> {
match string {
"forge" => Ok(Modloader::Forge),
"fabric" => Ok(Modloader::Fabric),
"quilt" => Ok(Modloader::Quilt),
_ => {
Err(MLError::new(ErrorType::ArgumentError, "UNKNOWN_MODLOADER"))
}
}
}
}
impl Display for Modloader {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Modloader::Fabric => write!(f, "fabric"),
Modloader::Forge => write!(f, "forge"),
Modloader::Quilt => write!(f, "quilt"),
}
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum VersionLevel {
#[serde(rename(serialize = "release", deserialize = "release"))]
Release,
#[serde(rename(serialize = "snapshot", deserialize = "snapshot"))]
Snapshot,
Version(String),
}
/// Checks if update needed (time)
/// if yes: get versions, update
pub async fn check_game_versions(path: &str, force: bool) -> MLE<()> {
let p = ProgressBar::new(1);
p.set_style(ProgressStyle::with_template(STYLE_MESSAGE).unwrap());
p.set_message("Update minecraft versions");
let creation_time = fs::metadata(path)?.created()?;
if !force
&& creation_time.elapsed().unwrap() < Duration::from_secs(60 * 60 * 24)
{
return Ok(());
}
let versions = get_game_versions().await;
remove_file(path)?;
let mut file = File::create(path)?;
file.write_all(serde_json::to_string_pretty(&versions)?.as_bytes())?;
p.finish_with_message("Updated minecraft versions");
Ok(())
}
/// Loads game versions from file
pub fn load_game_versions(path: &str) -> MLE<Vec<GameVersion>> {
let mut file = File::open(path)?;
let mut data = String::new();
file.read_to_string(&mut data)?;
let versions: Vec<GameVersion> = serde_json::from_str(&data)?;
Ok(versions)
}
impl VersionLevel {
#[must_use] pub fn from(str: &str) -> Self {
match str {
"release" => VersionLevel::Release,
"snapshot" => VersionLevel::Snapshot,
_ => VersionLevel::Version(String::from(str)),
}
}
pub async fn get(
self,
versions_path: &str,
force_update: bool,
) -> MLE<String> {
let path = format!("{versions_path}/versions.json");
check_game_versions(&path, force_update).await?;
let mut versions = load_game_versions(&path)?.into_iter();
match self {
VersionLevel::Release => {
let release = versions
.find(|ver| ver.version_type == GameVersionType::release)
.unwrap();
Ok(release.version)
}
VersionLevel::Snapshot => {
let snapshot = versions
.find(|ver| ver.version_type == GameVersionType::snapshot)
.unwrap();
Ok(snapshot.version)
}
VersionLevel::Version(v) => {
if versions.any(|ver| ver.version == v) {
Ok(v)
} else {
Err(MLError::new(
ErrorType::ConfigError,
"unknown minecraft version",
))
}
}
}
}
}